- We started with watching Unreal Engine demo reels showing some of the high profile games made on it.
- Taught them the basics of the app including viewport navigation, moving objects, and switching materials.
- They were very enthusiastic in exploring on their own initiative and experimenting with what I taught them.
- We created new projects with the third-person template. Taught them how to use geometric brushes to create their own fortresses. Leo grasped this quite well and added moody lighting to his fort.
Jonathan experimented more with materials and physics. He created a surreal environment with walls made of solid water.
After lunch, instructors taught them how to create custom props in Vectary. I noted that standard 3D modeling was somewhat over their heads so I let them stick to exporting pre-made assets from Vectary's library.
- In the final minutes, they got weary of working with the third-person template and decided to explore templates for driving and flying games. It was a good opportunity to teach how physics worked in Unreal Engine as they built walls of cubes to drive through.